The world of Torchlight II is utterly stuffed with monsters. All the while Runic maintains the element of surprise and ensures the action doesn’t get dull. Torchlight II feels like more an adventure than the original, as you’ll cross large outdoor spaces, from stony fields to deserts to poisonous bogs to the murky depths of a steampunk hellscape. Runic Games’ world design helps with this. It’s an expertly paced cycle of upgrading that never leaves room for rest, as more menacing challenges are never far away, and the promise of greater reward never fades. Playing is a constant tease, where each magic blast or arrow flurry might reward you with the ideal upgrade, which when equipped inspires confidence, a feeling of ever-growing personal power as you descend into the next dungeon and battle whatever unknown dangers await. Sometimes it’s a basic pistol you’ll never use, sometimes it’s a rare two-handed sword with high damage and the perfect statistical attachments to complement your play style. Like with Diablo, item drops from monster are randomized, so you’re never sure what will fall from the dead.
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