The answers were: "4 or 5", "5", and "in kindergarten, or maybe a little younger". Then I asked each one how old they assumed the character Jason was. After playing this section of the game I described the events separately to three friends, all of whom agreed that it was a plausibly melodramatic way to open a story. Nothing sounds too outlandish about that, right? That's the kind of tragedy that befalls families all the time. Upon seeing his father again Jason immediately sprints across the street into traffic-he's killed by a car, and Ethan is knocked into a coma trying to save him. How did Jason manage to get so far? Ethan is too much of a pussy to push people out of his way while chasing after his child. Ethan (the dad) chases after him, and finds Jason has wandered outside and across a street. Jason begs for a balloon, then wanders off with it into a crowd. I'm speaking specifically about the events leading up to Jason's death, which left me dumbfounded. I just wish David Cage knew the slightest thing about children's development, or was able to remember his own childhood. I'm not questioning the decision to open the game with the tragic loss of a child-if anything it's nice to see a game that delves into the psychology of its characters a little more deeply. Heavy Rain is the story of a man who gets depressed because his child is too stupid to live. (SPOILER WARNING-I WILL BE SPOILING THINGS-BECAUSE IT'S HARD TO CRITICIZE WITHOUT DOING THAT) Also, unless it gets really egregious I'm not going to comment on the awkward phrasing caused by the game's sometimes iffy translation.Īlthough people constantly calling referring to vacant lots as "Wastelands" was pretty distracting. Now, four hours in, just having completed "The Bear" I'm ready with some initial comments-and these are just going to be plot things, since this isn't an official "review" of the game. Still, I decided to delve into Heavy Rain and see what he'd produced this time around. So it's fair to say that I don't have the greatest confidence in David Cage's ability to create something that makes sense.
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